TBox Junior is the proposal of educational technology that TBox offers for children between 3 and 6 years of age. It includes a complete curriculum with all the necessary resources to teach it in the schools: strategy and teaching material, internet platform, training and technical-pedagogical assistance.
TBox Junior focuses on using technology as a tool to facilitate creativity, exploration, logical-mathematical thinking and playful activity in the educational process.
TBox Junior takes up the educational principles that guide the proposal of TBox at all school levels and applies them at this level. These principles are:
In TBox the protagonist is the student. Educational projects propose experiences using technology that facilitate active and totally practical learning, where tasks or problems are solved creatively.
Playful activity is a fundamental tool in TBox . The game is incorporated as a means that allows children to communicate, create and cooperate.
TBox seeks that students build useful and relevant learning. The projects enriched with technology allow the discovery of new experiences and their connection with the knowledge they already have.
It is essential to offer students a stage of affectivity and trust. The projects in the TBox proposal facilitate the responsible and safe use of technology.
Evaluation is an essential part of the educational proposal of TBox . At the preschool level the evaluation focuses on permanent observation and timely registration, in addition to the valuation of the portfolio of each project.
The objective of TBox is to work hand in hand with the schools so that the children of this level develop the following competences:
TBox Junior is based on the international standards of ISTE (International Society for Technology in Education). The seven categories in which the ISTE standards are organized are:
TBox Junior works with the Project Learning methodology. This methodology facilitates concrete realization of current trends in preschool education, using a “globalizing” approach to the educational process, since it addresses the contents and areas of development in an integrated and non-biased way.
TBox teaching strategy
Students complete all educational projects following the TBox teaching strategy, which consists of 4 phases:
Each educational project begins with a story that presents in an interesting and colorful way what the activities to be done are all about. At this stage, imagination, attention and literacy are encouraged.
Through fully practical activities, students solve various tasks to complete the project. This phase allows them to experiment with various options and processes, opening spaces for discovery, creativity and expression.
Children must complete the central task of the project, putting into practice what they learned in the previous phases. Students solve the challenge posed using their Computational Thinking .
The purpose of this phase is for students to apply what they learned throughout the project in an activity that goes beyond the classroom. For example, students may collaborate in the dissemination of a message in their family, in their school or in the community.
TBox Junior is organized in four educational levels, helping children from 3 years of age:
|Little steps (3 years of age)||Step A (4 years of age)||Step B (5 years of age)||Step C (6 years of age)|
The curriculum of each educational level has an introductory course and 4 globalizing projects that cover the entire school year:
|Introduction course (2 weeks)|
|Project 1 (7 weeks)|
|Project 2 (7 weeks)|
|Project 3 (7 weeks)|
|Project 4 (7 weeks)|
For the preschool level, TBox recommends one hour of class per week.
TBox Junior has tools and materials in digital format, which are accessible from the internet platform.
PaintBox: It is the children's image editor of TBox Junior. It has a variety of tools such as stamps, text, drawing, painting, backgrounds and effects, among others.
StoryBox: It is an online application that children use to create interactive stories. Students can program the actions of the characters in the story.
Tales and stories: The TBox Junior platform has the tales and stories used in each project available. The stories are fully illustrated and incorporate audio so that students can listen to them.
Educational materials: From this platform it is possible to access the educational materials that will be used to carry out each educational project: interactive teacher's guide, work files, websites and demonstrations.
Web directory: Includes websites specially classified for preschool age. These sites contain activities and games to be used in the classroom or at home.
Apps directory of children: List of “apps” for mobile devices that favor the learning of students of this educational level. These apps can be used within the school or in the family.
Students have a “TBox Junior passport” in printed format, which is completed during the school year. This material includes the access code to the online platform and the basic instructions for using this resource.
The educational projects of TBox Junior are evaluated using two interrelated techniques:
Observation is an indispensable technique to evaluate the educational process at the preschool level. Each project uses a rubric with which it is possible to record the way in which the performances associated with the project achievement indicators are presented.
The evaluation can be complemented by reviewing the portfolio that students create in each project. The portfolio analysis is related to the performances defined in the rubric of the project.
The three main benefits that TBox Junior offers to schools are:
TBox Junior includes a concrete solution to promote the creative, responsible and safe use of technology at the preschool level. The institutions have educational projects that offer learning experiences enriched with technology, which cover the main areas of development of children.
Provides a strategy and technological tools in line with current trends in early childhood education, which promote meaningful student learning through a playful and stimulating environment for their integral development.
It facilitates the involvement of the entire educational community in the children's learning, through projects that have activities, resources and tools to communicate, collaborate and share beyond the classroom.